I get what you're saying, but at the same time I think there is a ton we can do within the limitations. Classes like Angel/Arch Angel have players that burn out fast and rarely continue to arch angel. BUT, were told all the time we need classes like archangels to heal and beat certain bosses. Right now, no one wants to really play them. If the player thought they were getting rewarded and making progress sufficiently, they'd play the class. The way they are set up right now is not a fun grind from the looks of it. Even though they get some experience for healing, they are still left to contend with the DPS meta for a portion of their experience. If what ArchAngels have is too OP now, then tone those down and give them more overall so they can get the xp from doin stuff. One possible solution within Terraria' and SBPlanets limitations would be to turn the EXP gained from healing up by a considerable amount. Make the player feel like they can make some real progress. To prevent spamming spells for XP, put them on a long cool down and have them give bigger XP chunks. Use the class cweps to provide additional utility to be able to cast more spells than they through swinging the cwep (ex. to provide more ways to earn enough XP through healing and being active) because healing can be boring, so it has to be made worth doin - and then all the players win cause theres finally heals. You could give them more utility/stuff to do all the time (lower heals, shorter buffs, longevity, w/e) instead of just focusing on the AW CRAP HEAL MEH moments. (EX: Archangel Rank X heal gives 25,000 experience and has a 830s+ cooldown. At Rank 3 they need over 200mil to level. Eep.) Then give the class some abilities like invulnerability, in which they can get in the nitty gritty with the tank and toss him some serious heals because as it is right now, an Angel tryin to heal next to the tank in EX. the boss party - might be dead meat? (Or maybe not? I havent really seen angels enough to know, but I have had some fun with what they got so far on my experimental. They just need a lil more to keep people playin.) Since their spells are full right now, but reworkin some custom weapons that can trigger heals/whatever in this manner would be a much welcome upgrade (for everyone because we actually have healers that play and not grind up levels to win seasonal). This would not only provide the class with the EXP they feel like they really should be getting to keep people playing more in the first place. ((Or at least reward healers more so we can do stuff that requires them for content because we don't have an active archangel like that right now.) This gives the class enough to do to keep busy, have more fun, provides the class with some more spells they can use and work with (which is what a healer really needs to have fun) and kick some butt with the DPS. This is just an idea I came up with on the fly, but it could work. Just having some fun here.